﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Content.Pipeline;
using Microsoft.Xna.Framework.Content.Pipeline.Graphics;
using Microsoft.Xna.Framework.Content.Pipeline.Serialization.Compiler;

namespace ModelViewerPipeline
{
    /// <summary>
    /// This class allows us to add additional information to the 
    /// effect for a model by encapsulating it in another class.
    /// </summary>
    public class MaterialEffectPlus : MaterialContent
    {
        /// <summary>
        /// The effect we are encapsulating
        /// </summary>
        public MaterialContent Effect { get; set; }

        /// <summary>
        /// The effect name
        /// </summary>
        public string EffectName { get; set; }
    }
}
